Helen Kaur
   HUB   The menus are centered around the HUB represented as the characters' HQ. The game has a stronger narrative than previous Trials games and a fixed amount of features, so we went for diegetic menus with 2D overlays when needed. The first step

Trials of the Blood Dragon

As the Lead UI Artist of this project, I was responsible for the quality and delivery of the menus. I worked closely with fellow UI Artist Oleksandr Osovskiy, who created graphics and implemented the menus. This was a collaborative project between Redlynx and Ubisoft Kiev.